Brocktoon
21st Century Schizoid Man
- Joined
- May 5, 2006
I also wonder how guests are going to deal with the parts of their stay where they have to do things like "plan a heist" or "hide a stowaway" or "arrange to steal a ship". What if you don't want to do any of that stuff, you just want to relax and enjoy the SW ambiance? I'm going to be interested to see how this all plays out.
There is definitely a lot that we're all going to have to wait and see during the initial rollout, but there are some hints towards how involvement in the story may work from the official Disney Starcruiser site (quoted from the 'highlights' tab) ...
"While your story unfolds, you’ll have the power to choose your path. Will you follow the rule of the First Order or join the Resistance in a secret plot? Strike a bargain with a gang of smugglers or sit back, sip a cocktail and watch it all from a safe distance?"
I'm figuring Disney has planned for guests of all involvement levels. A lot of this will really come down to how well they train the CMs. As others have mentioned, when you introduce the human factor to this experience you can have everything from scared/shy kids, ambivalent adults, to annoying super-fans. You're going to need the CMs to watch the guests responses and try to control the situation to make sure everyone has a good time. ... not going to be an easy task